Nexpace’s Sunyoung Hwang on how MapleStory moves from an ownership economy to a builder ecosystem

One year into MapleStory Universe’s journey, developer Nexpace is now laser-focused on moving from making a popular game – PC MMORPG MapleStory N – to encouraging players to build a wider ecosystem leveraging its IP for their own apps and games.

We caught up with CEO Sunyoung Hwang to ask how he expects initiatives such as its current AI Vibe Camp and its overarching $50 million ecosystem fund to help change the community’s behavior and inspirations.

BlockchainGamer.biz: You’ve been operating MapleStory N for a year. How do you think the community has matured during that period?

Sunyoung Hwang: In the first quarter of 2026, player spending outpaced distributed rewards for the first time since launch. For me, that is one of the clearest signs of how this community has matured. MapleStory N launched in May 2025 with a fairly simple goal: to assess whether a long-running gaming IP could work differently when players had greater ownership and participation.

One year in, we are seeing much deeper and consistent participation, with more than 850,000 wallets engaging with MSU, and roughly two-thirds of active wallets transacting in NXPC every month. Our latest Winter Update also brought in over 130,000 users, around three-quarters of them new to the ecosystem, while in-game spending reached its highest level yet.

What’s important is what sits behind those numbers. Some early users were primarily attracted by token rewards, and as we readjusted the economy to place greater emphasis on spending and participation, some of them naturally moved on.  We don’t see that as a negative outcome but rather maturation.  The players who stayed are paying for things they genuinely value, and that’s the kind of demand that creates a healthier and more sustainable economy over time.

The most interesting signal, however, is not something easily measured on a dashboard. Increasingly, players are asking how they can contribute to the creation layer rather than just consume it. MSU 2.0 is our direct response to that question.

MSU 2.0 turns MapleStory from a centrally-produced game into a programmable ecosystem. What are the mechanisms that ensure this grows the IP?

One way we think about success is that builders should eventually be able to make more money from MapleStory IP than Nexpace does. If we are serious about opening up the ecosystem, then the opportunities available to builders cannot be smaller than the opportunities available to us.  A single studio’s output has a ceiling; an ecosystem of builders does not.

What makes this possible is that our builders will not be starting from scratch. They are building on top of an IP that already has an established world, gameplay systems, assets and community. This comes at a time when AI is also making it easier than ever to turn ideas into playable experiences.

However, a challenge remains around building depth around those experiences. Creating compelling gameplay and reasons for players to return still requires significant time and effort from builders. Those are often the elements that determine whether players stay engaged after the initial novelty wears off, and that is also why most AI-made games leave players asking why they exist in the first place.

For MapleStory, we pre-built that detail. The monsters, maps, skills and game grammar are already implemented and live before a builder touches anything, while licensing, development tooling, payment and settlement run as one onchain flow. That means builders can spend less time recreating infrastructure and more time experimenting with new ideas and experiences.

Beyond the technology itself, MapleStory IP also offers something that few ecosystems have: decades of shared player memories. Tens of millions of players already have a personal connection to the world, characters and experiences that shaped their time in MapleStory.

VIBE IP, the technology stack underpinning MSU 2.0, gives them the ability to revive, evolve and extend those moments without deep technical expertise,  while our $50 million ecosystem fund is designed to help bring those ideas to life at scale.

Opening up an IP is easy to describe and hard to govern. Who decides whether a third-party MapleStory experience is legitimate and valuable or harmful? What enforcement powers will Nexpace retain? Can you open this up for the community to govern?

Most enforcement never needs to happen because the rules travel with the access itself. What a builder can use, how it can be distributed and how revenue is shared are enforced by the same contracts that grant the license, not by someone reviewing submissions one at a time. Concretely: a builder cannot bypass the settlement layer, move assets outside approved distribution, or alter revenue-sharing structures. Those functions are enforced automatically through the underlying framework.

This is our answer to the oldest problem in IP expansion. If access is too restricted, innovation slows. If access is completely unrestricted, it becomes difficult to ensure brand consistency and quality. We believe programmable access creates a balance between those two extremes by making participation broadly accessible while maintaining clear boundaries around how the IP can be used.

Beyond what code can govern, Nexpace retains responsibility for protecting the brand and maintaining appropriate standards across the ecosystem. That includes the ability to revoke access and delist content. Builders who invest their time and resources into the ecosystem should expect us to protect the long-term integrity of the IP.

On community governance, the question is more about timing than intent. Governance works best when there is a sufficiently informed and invested community participating in it. We are still early in building that ecosystem. As builders and NXPC holders continue to participate in the ecosystem, we expect opportunities for community governance to expand over time.

AI tools will make MapleStory-derived content cheaper and faster to produce. How will MSU 2.0 prevent a flood of low-quality content overwhelming the genuinely valuable work?

AI lowers the cost of execution, not the cost of a good idea. So yes, there will be more MapleStory content than any central team could ever review, and that is the point. The real question is not how to prevent volume but who decides what is valuable. Ultimately, players decide what succeeds.

MSU 2.0 is designed as a live market, rather than a content repository. Experiences that players find value attract engagement and spending. Experiences that do not resonate struggle to sustain themselves. That dynamic creates a natural feedback loop that helps surface quality over time.

That said, markets alone are not enough because open platforms with real-money economies still drown in low-quality content.

Two things are different here. First, builders do not start from zero: they create within an implemented IP, which raises the floor of what AI-assisted creation produces. Second, we are already creating for an audience that already understands MapleStory and has strong expectations around what makes an experience enjoyable and authentic.

We are also investing in ecosystem development from the outset. MapleStory Vibe Camp launches in June alongside Verse8, a competitive structure with prizes designed to set a strong quality benchmark for the first cohort of builders. The tools help translate good ideas into working games, while programmes like Vibe Camp help showcase what is possible when those tools are used effectively.

How do you think value should flow between MapleStory N, builders, players, creators and NXPC?

MapleStory N gives builders a market to create into, not just a tool to create with. That distinction is important because builders are creating for an existing community that is already active and engaged in the economy.

Players bring demand and memory. Builders use VIBE IP to create new experiences and are able to capture value through the onchain settlement layer without requiring traditional licensing negotiations, a registered business or a legal team. Spending rather than reward distribution is what drives the economic signal, and NXPC is the medium through which those interactions take place. That is why NXPC remaining a credible, utility-rich asset is not a token-price concern but a structural requirement of the whole system.

Our capital commitments reflect that same philosophy. The $10 million buyback announced in May is intended to support the long-term sustainability of the ecosystem, while the $50 million ecosystem fund is focused on supporting builders, teams and applications that expand activity across the ecosystem in ways we would never be able to achieve alone.

Ultimately, our goal is to create an ecosystem where players and builders all benefit as participation grows. Success is not measured by how much value Nexpace captures directly, but by how much value the broader ecosystem is able to create over time.

Find out more at the MapleStory Universe website.

MapleStory UniverseNexpaceSunyoung Hwang