Axie Infinity: Terrariums does $95,753 in first week

Sky Mavis is already preparing the first major update for Axie Infinity: Terrariums, only two weeks after launching the new land-based earning system that replaced Homeland.

Terrariums V1 was deliberately simple: activate land, assign axies, spend in-game offchain currency Lunium, and earn bAXS from hourly reward distributions. V1.1 now starts adding the deeper collection utility Sky Mavis had previously said would follow.

The headline change is that more Axie ecosystem assets will feed into a plot’s Atia’s Flame, the key score determining its share of bAXS rewards. In V1, that calculation was mainly based on the axies assigned to a plot. In V1.1, accessories, evolved axie parts, land items and Fortune Slips will all become part of the equation.

That is notable as Terrariums is not just a land utility product, it’s also becoming a sink for older Axie assets that had been underused. Evolved axie parts will add Flame depending on rarity, with additional multipliers for axies that have multiple evolved parts. Accessories will also add Flame directly, scaled by both accessory rarity and the type of axie wearing them. Land items, which have long been decorative, will finally affect gameplay by boosting a plot’s Flame and AXP earning potential. Players will be able to place up to eight items per plot, with rarer items adding larger boosts.

Fortune Slips are also being folded into the system. Players will be able to spend them to activate a 10% Atia’s Flame buff on a plot for 24 hours. Buying more extends the timer rather than stacking the bonus. The number of slips required for this boost depends on land rarity, ranging from Savannah plots at the low end to much higher costs for Genesis and Luna’s Landing plots.

Sky Mavis says Terrariums has already had a measurable impact. During its first week, around 3.32 billion Lunium was sold, generating $95,753 in revenue, which was paid in either ETH, USDC, AXS or bAXS.

More than half of all land plots, 52.8% of 16,886, have been activated and locked. The launch also drove $520,551 in collectible volume trading and $193,316 in land volume.

There is also an immediate quality-of-life change shipping on 2nd July. Currently, when a plot uses Global Lunium, its Local Lunium pool does not regenerate. Sky Mavis is changing this so Local Lunium recovery continues in the background and offsets part of the Global Lunium cost. The company is also reworking the tick interface to make the hourly reward logic clearer.

So, the wider significance is that Terrariums is moving from a basic passive earning system into a broader optimization layer. It’s not yet anything like a fully fledged land game, but it is starting to connect more parts of the Axie economy into one loop: land, collectible axies, accessories, evolved parts, land items, Fortune Slips, Lunium and bAXS.

For a project still trying to make good on years-old promises of land gameplay, that makes V1.1 a meaningful next test.

Play Axie Infinity: Terrariums V1 via its website.

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