may, 2019

16mayallday17ChainPlus · Asia Blockchain M&E IndustryMinsk, Minsk, Belarus

ChainPlus · Asia Blockchain M&E Industry

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Event Details

With theme of ” Reconstructing M&E Experience with Trust “, hosted by The Blockchainer, this forum will be held in Tokyo, Japan, from May 16 to 17.

It will focus on the technology and mode development of blockchain entertainment industry.

It will bring together blockchain game companies, asset management and trading platforms, distribution platforms, public chains, blockchain games developers, decentralized platforms, cultural assets trading platforms, content platforms, support tools (engines, DApp browsers, plug-ins, wallets, SDK) from China, Japan, Korea, Singapore, Malaysia, the United States, Europe and other countries and regions.

They will have in-depth communication in the development and distribution of blockchain games and content, asset trading, rule reconstruction, trust mechanism, payment etc.

Please kindly check the Brochure and Agenda of ChainPlus · Asia Blockchain M&E Industry Forum 2019 attached for your reference.

About ChainPlus · Asia Blockchain M&E Industry Forum 2019

Background

Global entertainment market will reach $2 trillion in 2017. In the next five years, the global entertainment industry will continue to expand with an average annual compound growth rate of 4.4%. The market growth rate of 26 countries and regions including China and Japan will be higher than the global GDP growth rate.

As an important part of the service industry, entertainment plays an important role in the daily consumption. Under the Background of Upgraded Consumption, the awareness and willingness of new generation post-90s has been greatly enhanced.

However, in the development of entertainment industry, there are still some urgent problems to be solved, such as the concentration of head resources, lack of transparency.

The emergence and rapid development of blockchain technology has provided new ideas and possibilities for solving the problems of global entertainment industry.

With the development of blockchain technology, more and more industries are applying it to solve practical problems. The centralization and non-tampering of the blockchain has natural advantages in solving the problems of centralization in entertainment industry.

Hot Topics

New Trend of Global Digital Game Industry

The Development of Token Economy and Entertainment Ecology

Prospect of Trillion Game Consumption Market in Blockchain

Looking ahead to the Digital World of Games

Reconstructing the Value of Blockchain Games

Making Original Expensive

Solves the Pain Point of PGC/UGC Industry

How to Create a True Blockchain Content Platform?

The Orientation and Prospect of Venture Capital in Media and Entertainment Industry

Design Concept and Location of Blockchain Game Engine

the Natural Connection Between Sandbox Games and Blockchain

Explore the Game Practicability of ERC-1155 Token Standard

Infinite Possibility of Game Advertising and Liquidation

Blockchain Game’s Optimization Based on Plasma Cash

How NFT (Non-Fungible Token) Will Change Games?

Private Wallet Improves User Experience in Blockchain Game

AI Helps Copyright Protection and Remuneration Distribution

How Blockchain Technology Enables Entertainment Content Creation

Solving the Problem of Cultural Assets Transaction

How do Pan-entertainment Avoid Getting Bogged Down in Traffic Monetization?

Decentralized Entertainment Ecology of Film and Television Based on Blockchain Technology

Blockchain Reshaping the Future Copyright Industry

 

Time

may 16 (Thursday) - 17 (Friday)

Location

Minsk

Minsk, Belarus

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