With theme of " Reconstructing M&E Experience with Trust ", hosted by The Blockchainer, this forum will be held in Tokyo, Japan, from May 16 to 17. It will focus
With theme of ” Reconstructing M&E Experience with Trust “, hosted by The Blockchainer, this forum will be held in Tokyo, Japan, from May 16 to 17.
It will focus on the technology and mode development of blockchain entertainment industry.
It will bring together blockchain game companies, asset management and trading platforms, distribution platforms, public chains, blockchain games developers, decentralized platforms, cultural assets trading platforms, content platforms, support tools (engines, DApp browsers, plug-ins, wallets, SDK) from China, Japan, Korea, Singapore, Malaysia, the United States, Europe and other countries and regions.
They will have in-depth communication in the development and distribution of blockchain games and content, asset trading, rule reconstruction, trust mechanism, payment etc.
Please kindly check the Brochure and Agenda of ChainPlus · Asia Blockchain M&E Industry Forum 2019 attached for your reference.
About ChainPlus · Asia Blockchain M&E Industry Forum 2019
Global entertainment market will reach $2 trillion in 2017. In the next five years, the global entertainment industry will continue to expand with an average annual compound growth rate of 4.4%. The market growth rate of 26 countries and regions including China and Japan will be higher than the global GDP growth rate.
As an important part of the service industry, entertainment plays an important role in the daily consumption. Under the Background of Upgraded Consumption, the awareness and willingness of new generation post-90s has been greatly enhanced.
However, in the development of entertainment industry, there are still some urgent problems to be solved, such as the concentration of head resources, lack of transparency.
The emergence and rapid development of blockchain technology has provided new ideas and possibilities for solving the problems of global entertainment industry.
With the development of blockchain technology, more and more industries are applying it to solve practical problems. The centralization and non-tampering of the blockchain has natural advantages in solving the problems of centralization in entertainment industry.
l New Trend of Global Digital Game Industry
l The Development of Token Economy and Entertainment Ecology
l Prospect of Trillion Game Consumption Market in Blockchain
l Looking ahead to the Digital World of Games
l Reconstructing the Value of Blockchain Games
l Making Original Expensive
l Solves the Pain Point of PGC/UGC Industry
l How to Create a True Blockchain Content Platform？
l The Orientation and Prospect of Venture Capital in Media and Entertainment Industry
l Design Concept and Location of Blockchain Game Engine
l the Natural Connection Between Sandbox Games and Blockchain
l Explore the Game Practicability of ERC-1155 Token Standard
l Infinite Possibility of Game Advertising and Liquidation
l Blockchain Game’s Optimization Based on Plasma Cash
l How NFT (Non-Fungible Token) Will Change Games?
l Private Wallet Improves User Experience in Blockchain Game
l AI Helps Copyright Protection and Remuneration Distribution
l How Blockchain Technology Enables Entertainment Content Creation
l Solving the Problem of Cultural Assets Transaction
l How do Pan-entertainment Avoid Getting Bogged Down in Traffic Monetization?
l Decentralized Entertainment Ecology of Film and Television Based on Blockchain Technology
l Blockchain Reshaping the Future Copyright Industry
may 16 (Thursday) - 17 (Friday)