Pixels launches community hub for player-built games, tools and voting
Pixels has launched a new community development website designed to bring player-created projects, feature requests and development bounties into one central platform.
The Pixels Community website follows the release of the game’s client and backend as open-source software, providing a formal route through which developers can share their work, players can request and vote on features, and selected community contributions can be considered for inclusion in the official game.
The platform supports projects ranging from small quality-of-life improvements to complete forks of the game. Developers can submit interface changes, accessibility features, farming timers, market trackers, planners, quests and minigames. The site also accepts standalone resources such as wikis, calculators, bots and guides.

Community projects are not limited to the official game, either. Because the backend has also been released, developers can operate independent instances with their own worlds, rules and economies.
Pixels is offering two ways to create these independent versions. Developers can install the software through the project’s GitLab repository, while non-technical creators can use the company’s Reforge tools to deploy a separate version known as a Realm. Each Realm can be accessed through a shareable link.
Builders submitting work to the community website must provide a project description, media, source-code and playable links and, when relevant, a merge request. Submissions are reviewed by Pixels moderators before appearing publicly.
The company said this process checks whether a project works and complies with its community rules, but warned that this level of moderation is not a security audit. Hence, players are advised to exercise caution when connecting wallets to community-operated clients or servers.
Projects intended to modify the official Pixels game enter a community voting process after approval. Players can try each project before allocating their votes, with voting power weighted according to their holdings in the Pixels ecosystem. Eligible assets include PIXEL held in a wallet, staked PIXEL and Land NFTs. Voting resets at the start of each month.
However, a successful vote does not guarantee that a feature will be added to the live game. The Pixels team retains final control over all merges and may reject or return submissions because of code quality, design concerns or possible effects on the game’s economy. The company initially expects to integrate one or two community-created features each month.
The website also introduces a public request and bounty system. Players can propose features, fixes, quests or tools and upvote ideas submitted by others. Pixels or individual community members can attach PIXEL rewards to selected requests.
Developers can apply for those rewards by completing the requested work, submitting a merge request and providing a payout wallet. The website marks bounties as paid only after the relevant payment has been verified on-chain.
Pixels described the new platform as a replacement for the informal development discussions previously spread across Discord threads and community broadcasts.
Find out more at the Pixels Community website.
Comments are closed.