Etherplay’s Ronan Sandford predicts web2.5 pivot to onchain games in 2024
As the year draws to an end, we’re asking some of the key members of the blockchain gaming sector what they thought about what happened in 2023, and what they expect in 2024. You can check out all our interviews in this series here.
Ronan Sandford is the founder of open-source game studio Etherplay. He’s also set to join us at PG Connects London for a panel discussing the growth of fully onchain gaming.
What was the most significant news of 2023?
Probably the launch of multiple zk-rollup. Would also add the recent launch of Redstone testnet, a plasma chain by Lattice that explore a middle ground between rollup and app chain.
How did the focus of your business change this year?
My focus moved from mainly tooling in the first two thirds of the year to actual games. The tooling part was necessary but so happy to finally get back to games.
What do you predict will be the most important trends in 2024?
We will see more playable onchain games. I expect “traditional” web2.5 to pivot to be onchain games.
What was your favourite blockchain game of the year?
I am biased but my favourite remains conquest.eth, a game that is actually autonomous and use the unique properties of blockchain networks. It has no operator, is permission-less and persistent.
What’s your New Year’s resolution and what resolution would you enforce on the industry?
Release more often and with real value at stake, even for play test: best way to test your design.
As an industry I would like to see more collaboration and more spotlight on new experiments: stop focusing on technical aspect like frameworks, more on game design and explore the issue blockchain brings and the new possibilities, even if they are small scale.