2018 in Review: Devin Finzer, OpenSea
Creating liquid markets for blockchain games
As a turbulent year in the blockchain game sector draws to an end, we’re getting the opinions of some of the key players about what just happened.
And as well as finding out what they thought were the most significant events in 2018, we’re looking forward to what will occur in 2019.
Devin Finzer is CTO at blockchain game item marketplace OpenSea.
BlockchainGamer.biz: What was the most important blockchain game sector trend for your company in 2018?
Devin Finzer: For OpenSea, an important trend in 2018 was the ability to have open markets for blockchain-based gaming items outside of the original gaming experience.
It\'s been really exciting to see higher quality teams experiment with game mechanics on the blockchain.
A great example was CryptoVoxels, which sold its land parcels on OpenSea to a community of early adopters.
What do you think was the most important news/trend generally?
I think it’s been really exciting to see higher quality teams experiment with game mechanics on the blockchain. There’s a lot of exciting activity with trading card games (CryptoBeasties, Gods Unchained, Darkwinds, etc.).
What blockchain game did you play the most in 2018?
I played Darkwinds, CryptoVoxels, and the Gods Unchained Beta.
What do you think will be the biggest trend in 2019?
I think we’ll see larger-scale, higher-quality games with blockchain-based assets. I think we’ll also see more experimentation with assets being viewable and usable on multiple platforms, like Decentraland and in mobile wallets.
What’s your resolution for 2019?
Provide more tools for game developers to create instant, liquid markets for their game items.
Join us for two days of discussion about the blockchain game sector at Blockchain Gamer Connects London 2019 on 21-22 January.