Building Decimated: Bringing distributed assets into the game

Building a game is no easy task as any member of a mainstream development team would tell you. But to add something as disruptive as distributed assets into a game, that’s going to raise some issues.

We were fortunate to be joined by Stephen Arnold as he took us through how Decimated manages to bring these distributed assets into the game.

Don’t forget to check out our upcoming event – Blockchain Gamer Connects London!

Blockchain Gamer Connects  – London Registration 2019 – PGConnects – London

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